Age of Breach


Terres, Silpen, Hammer, and Orkis had time to recover and each prospered in their own way. Commerce and free trade helped transfer technology and goods from one race to the other. The Hammer Dir were especially important in the free trade market and held an important corner in the trade triangle. Money flowed from the Terres to the Hammer in exchange for raw goods, such as metals, stone and gems. Many of these goods were then sent to the Silpen who created masterful products. They built many things, from the finest weapons to incredible cathedral sized tapestries. These goods were then sent to the commissioning Terres, and the process would start again. The Hammer Dir made the life blood of this process by supplying raw goods, which eventually created the weapons employed by the armies of Terres.

Since the Rebirth, the Hammer had expanded their empire in the underdark into the God's Wall. There was an apparent unending supply of ore and gems forced up from the center of the planet buried deep in the Wall. There were many different companies competing for the materials, and sometimes this lead to sabotage. Over a few centuries, as the dwarves dug deep and hollowed out the wall, earthquakes and blasts started to occur more frequently. These geological events were at first dismissed as random and natural. But over time the Hammer found that these occurrences were organized and the trembling grew closer. There were many theories that included trapped Gods, or secret dwarven digging operations, to horrific monsters waiting to devour the miners. Soon the truth would be more than apparent.

The Ker-Keth Incursion

One fateful day a crew from the Briggstone Digging Company felt a massive shutter. The walls of their tunnel quivered and rock fell around them. Off in the distance, through the dust they could hear strange sounds. It was speaking, a strange language that none of them recognized. As the debris settled, the dwarves could see a large metal construct, it was a massive iron-built tunneler. The workers of Briggstone picked themselves up and went to investigate. They could see outlines of people through the crushed rock dust and steam the vehicle produced. As the Dwarves approached, a hatch popped open and huge and strange men charged out. The Hammer Dir were taken by surprise as they were attacked. These men were different, they had metal plates bonded to their skin and large spinning blade on their arms instead of hands.

Being as all Hammer have military training, they fought bravely, but they could not defeat the invaders. More crews and some Hammer Kitus (the standard military) were close by and could aid. It took many Hammer to defeat the few enemy, and the strange foe never retreated and fought to the death. Finally after an hour of conflict, the dwarves dragged the bodies of their slain brethren back to the digging outpost. The Hammer sages and scholars were dumfounded at this odd happening. It was clear that they needed the most knowledgeable of beings to help. A message to the Silpen capital was dispatched immediately. It wasn't long, however, when another tunneler crashed through into the dwarven mines. The standing Kitus were mustered and send to the rocky depths. The Kitus on duty were recalled from the Hammer Dir borders, but the time it would take to get them in combat was costly.

The men poured into the dwarven tunnels with a blood thirsty howl. Their heavy armor was hard to penetrate, and their sharp weapons could rend armor easily. The Hammer Dir went from defending their homes and resources to defending their existence in a matter of months.

The Silpen Reverents called to investigate had seen the carnage. A few live prisoners were taken and extracted information would prove valuable. These were a nation of Terres Hokate, known as Ker Keth. Finally, after countless centuries, the Incian and Hokate Spheres were connected through, of all things, war. The Silpen found the invaders to be partially insane and mentally attuned for combat. This horrific discovery led to an understanding that these men could not be stopped by treaty or surrender. The Silpen army was called.

The Reverents had asked for fifty thousand Silpen Kai guard.

Journal Entry of Siltrin Caloph: First Counter Assault; Xall 18th 435a

"Glory be to the Silpen. Glory to Incia. Would we not be of the righteous to call forth such power? This is our domain. I will strive beyond my destiny and and slice the cancer apart; deliver it from this world.

Our battle, on this day, was the first of our legacy. The enemy did not quake, they did not flee, they did not kneel; but for this they died. All of them. Today our destiny was exacted without mishap, in the grace of our Gods, to solar perfection. It is our way. We will strive and accomplish no less.

Tomorrow will come, and the hand of destiny will guide us yet again to perfection. The disease will be cured, for the future of the Silpen; this I promise."

- Silpen Kai counter assault, light casualties
- High General, Prince Siltrin Caloph

This was the entire Silpen standing army and all fifty thousand were sent, including the famous eleven general Siltrin Caloph. The elves and dwarves clashed against the Ker Keth, side by side and were able to push back the Hokate and force, for a time, a stalemate. But the Ker Keth were not about to be delayed. They surged with exotic new weapons and killed many dwarf and elf with science.

It looked bleak for the Incian Allies. But new hope had sprung. Men from the West arrived to help, with an extremely strange ally. Orkis had come as well which eluded to the situation. The motivation of the Orkis was simple. They had become restless without war for so long. Diplomats dispatched to Orkis territories promised war bosses the most intense glorious fighting ever conceived. Glory would be theirs and stories of their valor would pass throughout the ages. It was true as many temples were built and still today these Orkis are worshipped as Gods. Its possible that certain gods that hold the Orkis in high regard may have saved the souls of these heroes, melding them with their own so that they could live forever.

The Alliance of Four crashed with the Ker Keth. The Orkis could smash through their enemies tough armor. The Silpen could fight deep into enemy ranks and take down enemy leadership. The Terres Incian were able to fight in rank and slowly press the enemy back, and the Hammer Dir made daring tunnel raids by smashing through rock and ambushing the Ker Keth.

The turning point of the war came when the Silpen general Siltrin Caloph and the Hammer King Gruss Cutterspurn fought side by side with their elite guard. They fought relentlessly for days pushing deep into enemy territory without food or relief. They stood against the worst that Eastern science had to offer and shattered those that used it. An entire forward command camp was destroyed taking the life of the highest ranking Ker Keth noble.

It became apparent that the Hokate could not win. Treaties were begrudgingly signed by the Ker Keth, with the stipulation that no Incian could come through the tunnels and enter the Hokate Sphere.

The Guun Expansion

The war took its toll on all of the major societies of the Incian Sphere. But that meant opportunity for the minor and less established races. The Guun had been particularly oppressed, mainly by the Orkis, but since there were Guun settled in Terres Incian territories, man had also contributed.

Generally Guun populations were kept in check. The Orkis did not allow their population to grow too large for fear of revolt. They were generally used as slaves or cheap labor doing the Orkis grunt work. But since the war, there were far fewer Orkis warriors to be found. The Guun population went unchecked for many years. They grew in number quickly, and started to spread across the country side like wild fire. When the Orkis made a consorted effort to reign in the Guun, they faced organized revolt and aggression. It became apparent, that the newly established Guun had spread out too far to be completely controlled.

Slaughter at Silpen Primon

After the Treaty of the Breach was signed there was peace for a time. Rifts between the Alliance became more widespread. After the conflict officially ended, it was the Hammer who had taken the greatest losses. Yet the Silpen greedily kept most of the foreign technology found during battle. This lead to terrible frustration and outrage from the dwarves, and this mistrust carries to this day. Its thought that most of this technology was taken to Velemere where no foreigner is allowed to tread. What the Silpen do with these devices is anyone's guess.

The Ker Keth were humiliated over their defeat at the Breach. Revenge was just a matter of time. Over the next hundred years, after the Treaty of the Breach, there was no major incursion by either side, but those in the West were wary. The Silpen Reverents used their powerful magic and saw devastation in the future located around the Primon Spire.

The Primon Spire was the only remaining structure on the planet from before the Age of Woe. The Spire was located in the center of a great elven city protected by a powerful magical barrier. The Spire generated this barrier, and its brilliant power was only matched by its magnificence appearance. When the Great Upheaval occurred, the power of the Spire was diminished. It was only capable of protecting itself. This was the Silpen pride and joy, and they believed that the dawn of their new age would be born around the Spire. A new city was built around the Spire and named Primon for rebirth.

Since, the force barrier has ceased to work, but the Spire was a place of moral hope and worship for the Silpen Kai. As the city was evacuated in preparation for conflict, an elven squad found an underground passage filled with tunneling Hokate. The Silpen army went into action and quickly routed out the sappers. The danger appeared to be over and the city's citizens were called back. But this tunnel was a decoy.

Another tunnel had been built several miles long that wrapped around North and stopped at the center of Prime. The Ker Keth dug a massive cavern directly under the city. The elves sensed danger once again, but it was too late. An explosion the likes the world had never seen ripped from up under the city, and it imploded onto itself. The spire sank and shattered. But the worse was about to come.

Many thousand Ker Keth poured out of tunnels. The few remaining Silpen Guard were completely outnumbered. They fought bravely, and were able to hold off the enemy long enough for Silpen survivors to escape. The elves were slaughtered. There were no prisoners taken and there were only a handful of survivors found. The Treaty of the Breach was broken. The Hokate had made an attack on Incian land, killing innocents and stealing precious Silpen Kai artifacts. There would be retribution. Even to this day those that remain at the ruins of the Spire claim to hear their ancestors screams.

War was not an option, but once again Siltrin Caloph was called to duty. He handpicked nine hundred ninety seven of the most experienced Silpen warriors known to exist. One for each God, the holy number, including himself. Even assassins were called and oath bound. Something like this isn't done lightly and signaled Silpen retribution.

Caloph took his brethren into the tunnels where the Ker Keth had attacked from. They used incredible magic and ability to kill any Terres Hokate the found. The Ker Keth were stunned and entire battle groups were called in but it didn't matter. The Silpen with all of their might, protected by their Gods couldn't be killed. The slaughter commenced and eventually they broke through the Wall and for the first time in millennia stepped into the Hokate Sphere. They found a vast land with many small and poor villages. Wherever they went, if they found resistance, it was squashed. They struck deep into Ker Keth land bringing terrible cost and misery to its beleaguered population. They moved fast and never slept, and even managed to make temporary alliances with other population of men they encountered. The raid lasted for 998 days taking the lives of over half a million Ker Keth, and returned back many of the stolen Silpen artifacts. Their army was in ruins, and their economy was smashed. Once the greatest power in the Hokate Sphere, now the Ker Keth dominance could be challenged.

Caloph returned to his people a hero but his heart was strained and deeply saddened. He had drained his luck to its end and the blood on his hands could never be washed. All of the raiders felt the same way. One fateful night, they quietly left into the wilderness. Each dug his own grave, and ran his own blade through his heart. All did this acting in unison, except for one. His name was Tellur Shift, and he was forever cursed by the souls of who he endured battle with. Some say that he is forced to return from the dead when his elven brethren need him most. But Tellur Shift's soul isn't something to lightly play with, and calling him forth costs a penalty of its own.

The bodies of the 997 were never found only their elite Silpen tabards of brotherhood remained in the graves. The Silpen Kai nation mourned for 998 days the loss of their great general, and looked forward a new future. A future that included people from lands far East.

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