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Fringe Walker (men of the frontier)

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Fringe walkers, also known as frontiersmen, shy away from complex social life inside the Republic. They choose to walk a line away from structured society and build their own out in the wilderness. The Incian Sphere has a long and storied history of these settlers. The Fringe Walkers of today are most like the first Terres that thrived and grew to rule a continent. Most Fringe Walkers live in small wilderness settlements of a few dozen to about a hundred people.

They make their way by acting as guides or traders with most of the raw animal goods and furs that travel across the Incian Sphere are gathered and sold by some of the more mercantile tribes. They also tend to be the best trackers in their region and tend to live amicably (or at least in balance) with native races. At times they can be persuaded to serve as a guide through the regions they know best or will serve as scouts for exploration companies out of Terrecore.

The typical Fringe Walker has long and unkempt hair and most males sport thick beards. They are almost always seen wearing thick fur clothes of some sort or something made by trading with Orkis, Guun, or Straad. They love to wear simple silver and gold jewelry and large gemstones. They typically don't make weapons for the purposes of warfare but will use their hunting tools to defend themselves when the need arises. Their tools are simple and heavy and the typical Fringe Walker has an unnerving amount of endurance and are rumored to be fearless.

The main difference politically between fringe walkers and human from other places is that those in the frontier are not recognized as citizens. In fact, certain political factions of the Republic see fringe walkers are scum and ripe for enslavement. This aggressive stance has led to attacks on settlements and some walkers to become xenophobic.

Freedom is the core drive of a fringe walker. They answer to no one and success rests in their own hands. They can make formidable allies or enemies and once a fringe walker has his mind set on something its hard to change his mind or stop him in his tracks. Community elders will have a vast collection of adventures and experiences to recall with amazing stories to tell which tempt the next generation to find their own greatness.


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