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World

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Limbo

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Limbo makes up the space that's between Heaven and Terres. Its much closer to Terres than Heaven is so travel is much easier. Casters and beings can use at free will spells and powers that allow them to step into either world. Tormented souls or those clever enough to avoid the Gods' grasp might have their essence manifest in Limbo. These few may still have unfinished business or may be lost and will generally become ghosts or a similar type of undead. Other beings were able to escape the Age of Woe and step into Limbo. Those few learned to adapt to that environment and have the ability to walk between worlds. Limbo has both environmental properties of Heaven and Terres. The world can be rich and vibrant or grey and dead depending on the areas visited. Time is slowed by a factor of ten. So ten years passed in Limbo is equal to one year on Terres. Though one can travel back and forth between realms, it helps to see where you will end up. Most Enchanted have the ability of Limbo Sight, which allows them to look at what point they are in Terres and Vice versa. This allows Enchanted to view their perspective surroundings, shift in, attack and shift out. Those with Limbo Sight but cannot Limbo Shift can see ghosts and Enchanted approach and prepare defensively. Gravity on Limbo is also decreased by about 33% making it easier to jump and allowing faerie to fly and move quicker. Its generally not smart to fight a Limbo being on their own turf.


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